CG-Workshop is designed to give you a complete training experience into the world of creating digital assets for film and game production. Here, we will focus on the modeling and texturing portion of the production pipeline, creating characters, sets and props. Whether you are a beginner or advanced, there is training here for every level. Whether you are interested in feature film, broadcast, games, medical or court litigation, there is something here for everyone. Courses are taught by world renowned modeler and trainer, Paul Conner, previously with Digital Tutors and Pluralsight.

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  • Learn Tools and Techniques

    Tools and techniques are the foundation of every aspect of the production pipeline. Learning the tools and how to use them is key to your success!

  • Learn Production Workflows

    By studying what other departments in the production pipeline need, we can learn to do our part of the production correctly and more efficiently.

  • Improve Your Skills and Speed

    The better you are at your craft, and the faster you achieve results, the better your career will be. This experience and speed only comes from practice.


See What Industry Leaders Are Saying About The CG Labs

Zack Petroc

Studio Modeling Department Lead - Walt Disney Animation Studios

"Paul is one of the most effective and prolific teachers I know. His commitment, expertise, and true passion for teaching, extends far beyond the goal of simply transferring information to his students. He goes the extra mile to make sure the information he shares is exactly what students need to break into the Entertainment Industry, and grow their craft to stand apart from the masses."

Kelly Port

Visual Effects Supervisor - Digital Domain

"Paul Conner is a wonderful educator. In my visits to his various classes over the years, I got a sense of the respect his students felt for him. Knowing Paul, this respect comes from treating his students as creative collaborators, sharing and exchanging knowledge. Paul creates an incredibly positive learning environment that allows the students to learn by creating and problem solving via tight collaboration and assistive mentorship. Students of Paul are fortunate to have him as a guide through this part of their educational journey."

Mike Altman

Head of Modeling - Pixar Animation Studios

"Paul is so talented and enthusiastic, and is a master of taking intimidating concepts and finding a way to make them accessible. He truly loves the craft of modeling and is always eager to share his wealth of knowledge and wisdom. Any student of his should consider themselves lucky!"

Jason Schleifer

Former Head of Animation - DreamWorks

"Paul is one of my favorite instructors. Partly, this is because his courses are well structured, clear, and full of the right amount of detail at exactly the right time. Partly it’s because he has a wealth of knowledge from a long career of both working in the industry and teaching the next generation of cg rockstars. Mostly, it’s because he is a genuinely nice person who cares deeply about ensuring his students really understand the material, and you can literally hear him smiling as he teaches."

Christin Scheel

Artist Rep - Digital Tutors/Pluralsight

"Paul is not only a gifted artist but also a master teacher. His dynamic, personable, and humorous style engages students making his courses not only highly effective but also highly enjoyable! I would recommend him to anyone who is serious about mastering their craft. His expertise will amaze you!"